Game changing features
Fidelity and realism
We are devoted to presenting these legendary aircraft to a high degree of fidelity.
Combat Pilot has Clickable cockpits, full systems modeling and Virtual Reality support.
Our flight models are developed to the highest standards using real aircraft design bureau processes, including computational fluid mechanics.
A historical undertaking
We travel the world and partner up with the best in the industry to deliver aircraft, ships and locations that no longer survive today.
Experience the most accurate digital models ever vcreated of legendary war machines like the D3A Val, TBD Devastator, IJN Akagi, and more.
Help us preserve history!
Modern game Engine
We are the first hardcore combat flight simulator to unleash the full potential of the modern game engine Unreal Engine 5, and thus we are not bound by legacy game engine limitations. The game engine gets upgraded continuously!
Our team works diligently to turn UE5 into a full-feature flight simulation powerhouse.
Screenshot carousel
Latest news from the front line
want to support the project?
combat pilot roadmap
Experimental prototype
2024
The tech demo that showed that we could develop a fully-fledged pacific flight simulator. Presented at FS Expo 2024 in Vegas, NV.
carrier qualification
air combat
2028
The foundations for proper air combat, large scale multiplayer and next-generation damage system. From this moment onward, the sky is the limit!
Long term goals
About Us
Combat Pilot was born from the combined efforts of Jason Williams, veteran producer of combat flight sims, Barbedwire Studios, critically acclaimed devepers of “Call to Arms – Gates of Hell” and an enthiusiastic investor with the passion to make the first ever western-made combat flight sim. The goal: building a state-of-the-art combat flight-simulator for the PC. They agreed on two main goals. First, to fulfill their passion by making a quality product with features that the combat flight simulation community wants. And second, to cover a long-neglected combat theater that is largely missing in modern combat flight-sims: The Pacific.
And so, the Entropy.Aero team was born, finally bringing a new, comprehensive Pacific themed aerial combat experience to virtual fighter and bomber pilots around the world. We strive to maximize historical accuracy, quality gameplay and engaged, friendly communities that Gates of Hell fans know well.
Engaging with the developers
You will find us active on our discord.
We also host regular “Questions and Answers” and Flight mechanics lectures for our Patreon subscribers.
What groundbreaking technology can Combat Pilot bring to the table?
Combat Pilot will strive to bring the latest advancements in game engine architecture and technology to the combat flight-sim market, such as advanced and soft-body physics, virtual reality, multi-threading, ray tracing, dynamic virtualized geometry, beautiful particle effects, next-gen sound and more.
Beyond modern gaming technology, Entropy.Aero benefit from years of hard work and engineering experience in the commercial aerospace industry. This work has resulted in an industry-grade toolkit making highly accurate flight models possible. It is also backed by computational fluid dynamics simulations coupled with available aircraft documentation to verify the theoretical calculations.
This approach is particularly important for the Pacific theater, where reliable information and detailed documentation about the flight characteristics of many aircraft, especially Japanese aircraft, is rare. Entropy.Aero engineers have worked for Airbus and SAAB among others.
Do you want to get in touch for Business/Press? Press kit?
We’d love to hear you out!
Please write us at contact@combatpilot.com
You can find our press kit here

System requirements
Please note: VR support is featured, but is not required. HOTAS peripherals are very strongly recommended.
| MINIMUM | RECOMMENDED | |
| OS | Windows 10 64 bit | Windows 10/11 64 bit |
| Processor | AMD Ryzen 7 3700X / Intel Core i7-9700K | AMD Ryzen 7 9700X / Intel Core i7-14700K |
| Graphics , flat screen | RTX 3060 / AMD RX 6600 XT | RTX 4070 / AMD 7800 XT |
| Graphics , VR | RTX 4070 / AMD 7800 XT | RTX 4080 / AMD RX 7900 XTX |
| Memory | 16 GB RAM | 64 GB RAM |
| Hard drive | 80 GB | M.2 drive, 80 GB |































